This coffin-shaped anemone features a ridged, dark brown trunk topped with waving yellow tendrils surrounding a soft, pale blue center.
Coffin Anemone CR 1
XP 400
N Medium vermin (aquatic)
Init +2; Senses blindsight 30 ft.; Perception +0
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 16 (3d8+3)
Fort +4, Ref +3, Will +1
Defensive Abilities amorphous, anchored; Immune gaze attacks, mind-affecting effects, poison, vision-based effects
Speed 5 ft.
Melee tentacles +2 (2d4 plus poison)
Str 10, Dex 15, Con 13, Int â, Wis 11, Cha 2
Base Atk +2; CMB +2; CMD 14 (canât be tripped)
SQ sightless
As a full-round action, a coffin anemone can affix itself to a solid surface. While anchored, it cannot move and gains a +4 bonus to its CMD against bull rush, drag, overrun, and reposition combat maneuvers.
This bonus increases by 4 for each size category larger the sea anemone is compared to the opponent. It can unanchor as a full-round action.
Tentacleâinjury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str damage; cure 1 save.
A coffin anemone is blind and thus unaffected by effects that rely on sight, such as blindness or gaze attacks.
Environment temperate coastlines or oceans
Organization solitary, pair, or graveyard (3â12)
Treasure incidental
Named for its distinctive oblong shape, the coffin anemone is well-suited to swallow its favored prey: swimming humanoid creatures.
Pathfinder Roleplaying Game Bestiary 6 © 2017, Paizo Inc.; Authors: Robert Brookes, Benjamin Bruck, John Compton, Paris Crenshaw, Adam Daigle, Crystal Frasier, James Jacobs, Thurston Hillman, Tim Hitchcock, Brandon Hodge, Jason Keeley, Isabelle Lee, Jason Nelson, Tim Nightengale, F. Wesley Schneider, David Schwartz, Mark Seifter, Todd Stewart, Josh Vogt, and Linda Zayas-Palmer.